| Pages: [1] 2 3 4 5 |
1. Sticky:A question: What do you wish you had known? - in EVE New Citizens Q&A [original thread]
The mechanic changes between HS, LS, Null and WH space. Getting trapped in a warp bubble while warping around with new corp mates through null to get to owned space and losing a cruiser you probably shouldn't have been flying three weeks into a t...
- by Lin Gerie - at 2013.09.13 16:47:00
|
2. An Anti-bumping Module for The Miners of High Sec - in Player Features and Ideas Discussion [original thread]
Reduce all resists by 85% for T1 and 75% for T2 Have a related skill, each level gives it +5% to resists while anchored. Anchoring would have a default time of 60 seconds, movement while anchoring (Even if bumped) will reset the module. Another s...
- by Lin Gerie - at 2013.08.04 05:59:00
|
3. New setting/option for chat windows - in Player Features and Ideas Discussion [original thread]
Have the ability to set priorities on chat channels so that it is easy to search for war targets or allies or anything in between is in system or that chat channel. This prioritizing would do wonders in populated systems/channels.
- by Lin Gerie - at 2013.05.30 21:41:00
|
4. Rage against the Tech 3 - in Ships and Modules [original thread]
Given the buff passes they did to T1 cruisers I think that if CCP does the same to T2 and then just doesnt touch T3 it will be balanced. Right now for instance there is almost no reason to buy a munin because a rupture is basically exactly as go...
- by Lin Gerie - at 2013.04.04 17:57:00
|
5. [Small Thing] Idea: Easy Untargetting - in Player Features and Ideas Discussion [original thread]
+1 for everyone in this thread because I liked the idea and I now love that I know the short cut for it.
- by Lin Gerie - at 2013.04.04 17:56:00
|
6. You can't just get rid of high sec - in Player Features and Ideas Discussion [original thread]
You are looking at it too broadly at the high end. Try 0.4-0.6 where in 0.6 militia/faction police show up quickly to defend but after about 40-60 seconds concord still shows. 0.5 is the same only concord would show after about 2 minutes and 0.4 w...
- by Lin Gerie - at 2013.03.26 03:46:00
|
7. Probably the best change local idea I've ever read. - in Player Features and Ideas Discussion [original thread]
That is a good point. However we can be under the assumption that these people were in system due to a gate in most cases and a large portion of those logging in are appearing in station which would also (I assume) be applied to local as well. As ...
- by Lin Gerie - at 2013.03.25 01:47:00
|
8. Probably the best change local idea I've ever read. - in Player Features and Ideas Discussion [original thread]
Only slightly though and in a way that generally makes sense. Does it really nerf local that much? It would require a little more activity and change up the warfare in null as it would require more scouting. If you want to buff D-scan you need a...
- by Lin Gerie - at 2013.03.25 01:14:00
|
9. Probably the best change local idea I've ever read. - in Player Features and Ideas Discussion [original thread]
This was posted on reddit by reddit user Doycet from the site http://random-average.com (http://random-average.com/index.php/2013/03/life-in-eve-local-is-fine-and-heres-how-to-fix-it/) I am posting it here because I personally as well as others ...
- by Lin Gerie - at 2013.03.25 00:11:00
|
10. New Landmark - Asakai Supercapital Graveyard - in Player Features and Ideas Discussion [original thread]
As a player who loves Eves immersive nature, seeing as this was a large battle involving players from all across Eve there is no reason why it shouldn't have a ship grave yard to memorialize.
- by Lin Gerie - at 2013.03.25 00:05:00
|
11. [Proposal] Bring back the titan fights - in Assembly Hall [original thread]
Feel free to flame as I don't actually know much about titan dooms day devices but I figure they each get one type and because we like having something different for each they should each function differently. Each one would have a charge up perio...
- by Lin Gerie - at 2013.03.23 22:37:00
|
12. Cheaper and Cheaper tactics more favorible... - in DUST 514 Information Portal [original thread]
One of the best ways Ive seen to prevent this is to elevate the spawn and cover it. It makes it unreachable by normal ground forces and the covering prevents most grenades. If you have 2-3 default spawns like this it tends to cut down on this a LO...
- by Lin Gerie - at 2013.03.21 01:55:00
|
13. Everything that's wrong with the Dust 514 Beta in one post. - in DUST 514 Information Portal [original thread]
1. Horrific Resolution, mediocre textures. I agree but I've seen this beta from a very early stage and while these still need a great deal of work I have no doubt that polish will be applied heavily near the end of beta and for the final game. Tho...
- by Lin Gerie - at 2013.03.19 20:24:00
|
14. Remove Dust from the EVE universe, at least until we get some serious improvements. - in DUST 514 Information Portal [original thread]
I fight almost exclusively with militia gear and haven't used a single cent on ingame items. Sometimes I get my ass kicked and sometimes I own face. I've killed heavy drop suits with the militia sniper and been frustrated by fighting the same thin...
- by Lin Gerie - at 2013.03.19 20:08:00
|
15. Null Sec Entrance Bottlenecks - in Assembly Hall [original thread]
I'm pretty sure not all null sec systems are bottlenecked, in fact most are not. The most camped gates are HS > null while most LS > null gates are quiet unless its a chain system. Simply avoid these systems and use a scout and its no problem.
- by Lin Gerie - at 2013.03.11 18:37:00
|
16. POS's A gentle revamp - in Player Features and Ideas Discussion [original thread]
Anyone?
- by Lin Gerie - at 2013.03.09 20:36:00
|
17. Way to fix null local? - in Player Features and Ideas Discussion [original thread]
Well in regards to WH space I believe that local is more like your actual chat log on a certain frequency. So even without any communications networks you can still communicate using onboard ship computers. You are simply throwing out there to any...
- by Lin Gerie - at 2013.03.08 23:43:00
|
18. POS's A gentle revamp - in Player Features and Ideas Discussion [original thread]
CCP has argued that a POS revamp would require too much work and by itself would require an entire expansion or more to be done. But it can be changed slowly over time to turn them into something every player will want to have! To do this it would...
- by Lin Gerie - at 2013.03.08 23:31:00
|
19. Skills as micro transactions - in EVE General Discussion [original thread]
In order to maintain a strong fairness among players it is important to reserve ALL real money related transactions to cosmetic changes only. Despite it's brutal nature and requirement of time investment the game is very fair to its playerbase. A...
- by Lin Gerie - at 2013.03.08 22:52:00
|
20. ECM drones/ECM ships need to be nerfed. - in Player Features and Ideas Discussion [original thread]
ECM does need an overhaul and I love using ECM. I think the way it is handled could be changed by affecting a few things, none of which are their ability to actually jam. If we adjust the cycle time and the active time of ECM it could change a l...
- by Lin Gerie - at 2013.03.08 22:47:00
|
| Pages: [1] 2 3 4 5 |
| First page | Previous page | Next page | Last page |